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(to be written) Culture: Barbaric in comparison to the modern Western-like culture of the Hiigara, Vagyr tradition and culture somehow possesses a certain charm (at least from an external point of view) both in its tradition of leadership, and its effectiveness in sustaining nomadic, starfaring populations of diverse racial and cultural compositions through "total war" conditions where no one is spared the rigors and horrors of almost-constant warfare - in the absence of external enemies the Vagyr tend to make their own. Vagyr culture is based on a caste system where profession and family reputation (and sometimes gender) dictates an individual's place in society, in modern practice this is remarkably similar to the organisation of military personnel in various units by their operational role. A fleet carrier with its full military and civilian population embarked would be a good case study of the caste system at work. While the Hiigaran Navy's manpower doctrines would encourage individualistic thought and innovation, in Vagyr culture freedom of action and thought directly depends on a person's caste. A frigate pilot is expected to behave and think as such in accordance to his role, a scientist likewise, and same goes for their leadership - Vagyr culture tends to work well until someone generates some dissent, resulting in the meting out of harsh punishments to keep that person or people in check, or in extreme cases a population mutinies against their leadership with messy results or a family advancing up the caste ladder. This means that there can be a lot of potential energy in groups wishing to break away from the ways of their kin, merely waiting for the right time to do so. For many, the chance came at the defeat of the Military Fleet (and the death of oppressive warlords and their entourages) during the First Invasion. Vagyr leadership culture is totalitarian in nature - a position of leadership granting full authority to do whatever one pleases, at least within the leader's sphere of influence. Thus an infantry squad leader could do what he pleases to his squad, but if the unit doesn't perform to expectations he would take the blame for it. This makes the role of a Vagyr leader one of virtual servitude to his or her reports, as their fate would be decided by them. That "do or die" culture not restricted to this example plays a role in ensuring personnel quality especially where two factors in Vagyr tradition justify such an approach - a mindset of servitude put in place by tradition, and the need to survive threats both internal and external. Under Makaan's leadership, the belief system of many was influenced in such a manner as to motivate them to work towards a common objective without the desire to benefit oneself at the expense of another. However, we could say that there are inherent limitations to what one mind can do especially in grand plans - he was ultimately outsmarted by the Hiigarans where leadership dealings are mostly democratic in nature. With a large portion of the upper part of the caste pyramid removed, dissident and defeatist factions within the Military Fleet started to stir, augmenting the effect of military defeat to the Hiigarans' favour. It is of note that by tradition, the Vagyr are a matriarchal society thus politics and benefits are more often than not, gender-biased, moreso when warlords sail off to battle leaving their wives or mistresses in total control of the home front. Present objectives: 1.
Rally Military Fleet for the Second Invasion by whatever means necessary. |